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Best ksp mods science free#
A good free substitute for the Breaking Ground expansion.Įxpands the tech tree to cover more exotic types of energy and propulsion.Įxpands the nuclear-powered propulsion roster by adding eight new engines, which come in different standard sizes. These mods add new components for building vehicles.Ī collection of parts for building large spaceplanes.Ī collection of parts for creating fighter planes and especially biplanes.įlexible joints and articulation which allow spacecraft to contain moving parts and change during missions. : Those mods are well integrated into the Career Mode tech tree.This incomplete list contains some major mods or addons for Kerbal Space Program.
Best ksp mods science how to#
For an exhaustive list, see here on the forums.įor instructions on how to install these mods and addons, please refer to the addon page.
Best ksp mods science download#
I only download things that do for me what I could do in my sleep.This incomplete list is not intended to be exhaustive. But for now, I'm in the Quality of Life phase of modding (and have been for five years). If I ever bother to fix my sound card, I'll get Chatter for the ambiance. Or some visual enhancements (but for now I don't play for the looks). One of these days I'll throw down for some extra planets, or life support or other "realism" type mods. Set an alarm and I get a reminder: "Yo dude, your ship is about to encounter Duna!" I don't want to warp through 200+ days between leaving Kerbin and getting an encounter with Duna, but I also don't want to forget about my vessel heading to Duna and only check on it after it's already passed by. There's where Kerbal Alarm Clock comes into play. Then I started doing longer-term contracts and voyages that involved many, many days of wait in between. Set up some maneuvers that will get it into orbit around Minmus, press a button, poop again, come back and voila! Press a button, walk off, come back to it in a nice orbit 80 km over KSP. Super challenging when you're new, but eventually it'll just be a couple minutes of your life you'd rather spend pooping. Then I got bored of once again launching and getting to orbit. This addon automatically runs, stores and resets (assuming a Scientist is on board for experiments that require resets) any experiment that will generate even the tiniest bit of research. Then I added in For Science! because I was tired of obsessively running experiments hoping for more research points. For the first month or two, I did nothing. Or in the third you just want something that does science experiments for you. Or in the second you'd like space to be bigger for more challenge or different aerodynamics for hardmode. Like in the first column you might want more planets or parts. Then poke around and see what's out there: basically, is there anything, now that you've played, that looks interesting? Either something you feel like the game, as published, is lacking, something you want changed, or some quality of life add on you'd like take care of. You're new to the game? Here are the top three mods you should get, in order: Send us a message with proof, and we'll give you some flair to show it! Disable header animation Enable header animation Δ | Support/bug reports | KerbalAcademy | ConsoleKSP Last contest's winner: forteefly1998! Have you developed a mod?
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Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP See the discussion on misc posts for more info No posts unrelated to KSP or memes and image macros. Please remain kind and civil at all times